

Because of that, I don’t think anyone else in the world could have made this kind of game…Īh, am I hyping it up too much? It was pretty good. It feels like that same creator has taken his years of experience making challenging single-room paltformers and made like… a perfect platforming crystal using those abilities. The director of the game was actually part of the GameMaker community a very long time ago and started off by making a platforming game called “Jumper,” which I really liked as a kid. If you like challenging games even a bit, I highly recommend playing it. It’s a really great 2D platformer with a lot of polish. On the plane over here I just finished playing Celeste. Though, you probably aren’t reading this. It feels like it’s saying, “You don’t have to follow the rules… actually, it’s more interesting when you don’t.” And, “The game design can be part of the story, too.” So thanks, Hideo Kojima. I guess as a specific example, I really liked how Metal Gear Solid had all these strange, game-breaking moments within the series. I’m influenced by every game I like – for example, EarthBound, Shin Megami Tensei, Mario & Luigi, Touhou Project, etc. I guess you could say the theme is “determination,” but you could also say it’s “hang out with monsters and try not to cry.”ĭidn’t you say before that you were influenced by Japanese games? Since I liked it so much, I decided I wanted to make a game where that was actually the main focus.

I played just a bit of that game and loved talking to the monsters in it. The ACT and MERCY commands were inspired by Shin Megami Tensei. What influenced you to include this system in the game? In addition, what’s the theme of the game?

I found the ACT and MERCY commands very interesting. After I made that, I started to make a game. Learning that those existed made me realize that I could make some kind of text system. I hit the random button on Wikipedia and came up on the article about arrays (basically a list of variables in programming). What made you decide to develop Undertale? It was nothing but me and Mario out there in the wild, howling at the moon. You know, like how people are occasionally raised by wolves. I was practically raised on the Super Nintendo. It’s wonderful to finally have a game on a Nintendo console. Please share your thoughts on the launch! Undertale is finally available for the Nintendo Switch system. Topics include the games that influenced him (and plenty of talk about EarthBound), what changed during development, and more. Nintendo has shared a new interview with Undertale creator Toby Fox.
